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iOS7 Header adjustment for PhoneGap/Cordova

Posted by on 2:00 pm in Apps, Development, Tutorial | 0 comments

iOS7 Header adjustment for PhoneGap/Cordova

In iOS7 Apple have enabled the full screen display of Applications.  This means that the status bar (where the battery, time and cellular signal dots appear) no longer is on it’s own outside of the app instead now, it’s very much a part of the app.   With this, all PhoneGap based apps have had to adjust the headers or body to accommodate the status bar. I have seen many ways of achieving this,  many using native Objective-C to add 20px to the body of the view.  I personally went for adding 20px to the header as opposed to the...

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Web Apps

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Web Apps

Web applications are also our thing, from HTML5 games to responsive websites.   The demise of Flash and the rise of HTML5 has forced us to start developing games for the web.   We have are now starting making our websites responsive so that they work well and elegantly with mobile devices.

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Mobile Applications

Posted by on 9:36 am in featured | 0 comments

Mobile Applications

We design and develop our own Applications here at Gwef Tech.  We specialise in games and general utility applications.

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Start Small

Posted by on 10:43 am in Display On Front | 0 comments

Start Small

In the last week or so whilst developing what probably will be our major game/app to date,  I had a brainwave.   It occurred to me if I release both of what I consider my 2 best games now,  they probably wouldn’t get noticed.   The reason probably being is that I am not known,  I have no portfolio, I am nothing to the Outside World. Having some sort of name is a big deal in this industry,  take a look at the makers of Angry Birds, now we all know their hit app was not their first venture.  It is common knowledge that they developed many...

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First Details on “New Build”

Posted by on 3:00 pm in Display On Front | 0 comments

First Details on “New Build”

First off I would like to explain that the development of Phoenix is now temporarily paused.   The reason for this is because of the development of our new app “New Build”.   New Build we feel is a more marketable game, and decided that this should get all of our development time.   Phoenix will still be released and I anticipate a blog post on this quite soon with image previews of the game. Now, back to New Build.   In December I was brainstorming game ideas for development in 2013,  to help me think I played tonnes of...

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Phoenix Details

Posted by on 3:14 pm in Display On Front | 0 comments

Phoenix Details

I think its now time to shed some more info about Phoenix, as the major code is finished, it now all about level design and a bit of polish here and a bit of juice there.   Phoenix is a puzzle game.  You, the player are a ball, you enter a world of a specific shape (World 1 = Square,  World 2 = Triangle, World 3 = Circle).  In the game you destroy a particular ‘normal’ block(s) to get your self to the goal line,  for every block you destroy you loose 10 points,  so try to destroy as few a blocks as possible.  Sounds simple...

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Brick Wall has gone

Posted by on 3:13 pm in Uncategorized | 0 comments

Brick Wall has gone

2 Weeks ago I posted a blog post stating that I had hit a brick wall in development of Phoenix.  I totally thought I found a bug in Stencyl,  as I had tried everything to sort it, but whatever I tried the collision was not being detected between two different objects.   After posting on the Stencyl forum I got one very friendly user who kindly looked into the problem for me.  Last week, he got back to me and figured out the solution, it was trivial to say the least, but he didn’t fix it with the first idea he had though.   So back...

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Just another brick in the wall!

Posted by on 3:12 pm in Uncategorized | 0 comments

Just another brick in the wall!

Just as I thought development of Phoenix was nearing the end,  it seem’s I have hit a brick wall.   I have found what I can only see as a bug in the software (not a bug in the game) that I am using to develop the game.  The bug does not stop me designing and creating the levels,  but it really does stop the game being a polished one.   I am not going to be releasing this in August it seems, as there is a major update to the software coming up in the next 2 months, so I will have to wait until then   The good news is, I can carry on...

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Level Design

Posted by on 3:12 pm in Display On Front | 0 comments

Level Design

Well level designing and creation is well under way,  but it is taking a lot longer than we expected (damn!).  It was intended that all the first 25 levels would have been finished by 2nd July, but it seems there will be a slight delay in sending out beta versions of the game out for testing.   The reason for the delay is that we did not anticipate that level creation would be that hard.  Yes, it is hard, especially if you have 25 levels (Free version) to create.   We have to try and keep the levels entertaining and that each levels...

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Universal App is a Go Go!

Posted by on 3:11 pm in Display On Front | 0 comments

Universal App is a Go Go!

Well I finally got around to testing if “Phoenix” is playable on iPad, and what we saw was good.   There does not seem to be any problems with it, although I did not test on The New iPad, I did test on the retina iPad simulator,  and from what I saw, everything should be A OK   . We are now implementing our first 25 levels, once that has finished we will split the game into two projects (free and paid).   We finished our social network integration code, in the end we opted for the easy way,  similar to a tweet/post button on...

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